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Just in the summer of 2000, I probably put 200 hours into it, mainly late at night when I couldn’t sleep (the optimal hour for gaming, in my opinion).
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If this list were based on how much I’d played these games, RCT would easily be the top dog. I don’t really think it has any replay value, especially not compared to its direct successor, one of my favorite games of all time. They’re called “Rogue likes” because of Rogue, but for a few years a couple decades ago, they were called “Diablo clones.” Perhaps the forgotten link in Blizzard’s nigh-invulnerable run from the early 90s to 2003 or so, D1 is an excellent game - the first time you play it. It also probably looks better these days than Rogue Squadron, which is more the fault of the Nintendo 64 than anything else. It’s slower, more thoughtfully paced, and more complex. LucasArts, 1993 (7.4)Īnd yet, X-Wing is the better game. Rogue Squadron is hurt by some generational graphical limitations, but it’s surprisingly expansive and fast, even today.
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If the 90s were the golden age of fighting games, then they were certainly also the golden age of Flying Sims, and the Star Wars license was right at the peak of that wave. Also this game definitely used Sean Connery’s face without permission, and anything that makes Sean Connery mad is OK in my book. It’s weird, byzantine plotting was pretty radical by the standards of the day, but it seems positively quaint compared to what was would come a mere eight years later. The first real inkling of Kojima’s future insanity is found in what appears on the surface to be a relatively straightforward third-person stealth game. It has a strong claim on being the best fighting game ever made.
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For everything else SF2 is (including kind of weirdly racist at times), that’s all you really need to remember about it. I’d wager there isn’t another game on this list still being played professionally all over the world. #45) Street Fighter II: The World Warrior.
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Probably the pinnacle of the series to this day. It’s much better looking, plays better, generally feels better. Just look at MKII in comparison to the first one. Who cares about the horrible textures when you’re flying by them at a thousand miles per hour? Extremely fast and challenging, F-Zero X is more sensory overload than precise gaming experience. The second, and in my opinion, best F-Zero game stands as the epitome of everything the series should be. Known as “Out of This World” in the States and “Outer World” in Japan, Another World is weird, sparse, imaginative and highly influential - even outside its genre, where young developers such as Hideo Kojima and Fumito Ueda latched onto its austere aesthetic vision and cinematic cutscenes. #48) Another World. Delphine Software, 1991. Loud, offensive and staggeringly controversial (it’s hard to conceive of a game receiving the kind of backlash today that MKI did 25 years ago), it’s also maybe not as good of a game as you remember. If the 90s were the Golden Age of fighting games, the first few Mortal Kombat releases were their Punk phase. One of the best platformers of its day has not held up very well by contemporary standards, but it’s still a fun enough diversion. I put some grades on these games, but they’re not super important, and really just represent letter grades translated to numbers (9.5 = A+, 9.0 = A, on so on). Some of the former games are the pinnacle of their craft, and while some of the latter are pale versions of what would eventually be industry classics, others are still among the best ever made, despite looking like shit.
#POLYGON BEST GAMES OF 2017 FULL#
The transition from 2D to 3D was full of trials and tribulations, but it was a necessary one. I don’t know if the 1990s were the best decade for video games, but they were certainly the most transformative.
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